Sunday, 29 April 2012
Linking up the textures to the final rigs
This is the process I went through once I had recieved all of the final rigged characters. In the base file for each character I had to reload all of the textures which were also sent to me via email from the modeller. I did this by opening up the base file of the chars, in this case the villain and going into the hypershader, which is the box open on the left side of the image and going through the texture files and selecting the missing ones (bottom image) and then selecting them from my projects folder and reloading them from there new location in my project file set. This can be seen in the top image. Doing this means that when the character is referenced into a scene maya will know where to look to find the textures for the character and they wont go missing when referencing in the char. I did this for all 3 characters following the same process and then once the textures had once again been linked up, I saved the base file under the same name as before and was able to reference in the characters with all the textures fully intact.
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