Saturday, 28 April 2012

details of new char from academic research

Here is a turn around of the new character which came out of the academic research.

Her name is Grace and her profile is as follows.

She is 10 years old and works with her grandfather in his antique shop.She has a natural gift for inventing/fixing things and is often found at the back of the workshop creating new gadgets.She has a youthful inquisitivness backed up with a love of history and adventure.
Her grandfather teaches her how to fix things and he has a rare collection of antique clocks which he keeps under lock and key.One day the grandad explains the mystery of the most prized antique watch and tells Grace of the secret mission passed on from generations back.The clock allows the user to go back in time and solve mysteries.
Grace then starts to go on missions taking along some of her friends.

This is a very basic story which has allowed me to accomadate the findings gained from the academic research, Which was to include a more focused puzzle solving game, along with a female character which you would'nt often find in an inventor role.It allowed me to broaden the scop eof my design choosing to pursue a non caucasian design, as the majority of the playable chars male or female tend to be white and nearly half of all people surveyed would like to see a more diverse ethnic background choice in playable chars. This was also the reason why I made the villain from the girl gamers research chinese.
The survey again wanted to see chars with athletic ability so I made the char a child and an invernot because this allowed me to meet several of the academics desires at once. The fullfillment of a different role (inventor, usually a male role), puzzles, solving mysteries through time using the clock and the ethnic origins.
Also female chars with weapons also came up again and with the new char being an inventor it would allow a lot of scope to come up with all sorts of fun gadgets to use in missions. (Think Data from the goonies or Ratchet and clank game series)

The asthetics of the char was coverd both with the ethnic background.I chose to make the lead char a black 10 year old girl to address the issue of the absence of coloured chars in general. I chose this age range for the char to be of a younger age firstly because it made a nice contrast alongside the other two chars from the girl gamers survey, and allowed me the chance to create a more child friendly game as opposed to the 18+ age rating of the first characters game.

This will allow and interesting compare and contrast evaluation to go on when I analyse how both academics and girl gamers alike find my chars, and which one they feel addressed the issues raised better (If at all).
This is better done if the chars in question have fundemental differences both aesthetically and genre/story wise.

All the survey answers will be analysed during the dissertation section of the next module.

For now I was only focusing on the aesthetical ramifications from the surveys in question and created characters from each one according to the findings I recieved. I have only created one char for the academic survey because I felt it suited my story better to have it focused on one main char rather then two.

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