The animation process is one of the most time consuming art forms there is because of the amount of pre production involved (My pre production was assessed in yr 1 of the madesign) and the fact that animation is a collaboration of many different specialisms coming together to create the final piece.
The rigging process alone can take several days just for one character, and that's only the first stage of rigging. This process had to be done for 3 different characters over 10 times each because as the models were improved upon throughout the past year/2 years the rigging procedure had to be done time and again to accomadate the improved mesh of the 3d model.
Whilst this was going on I continued to work away using the base rigs given to me to animate with and also continued to research game preferences both from the girl gamers and the academics point of view to try and get the most balanced, well rounded charcaters I could from the survey results. I also continued to model and texture extra props for the environment and do test animations etc.
After the animations were ready to be renderd it then took a full week and a half to fully render out the nearly 2 minute piece, with my laptop rendering continuously 24/7. Once the renders had been completed it then took an additional week to fully edit the piece together, this time using sound effects to inhance the atmosphere of the piece rather then a running music track like last time.
Animation is a group art form and I am lucky to have been able to work alongside the dedicated people that I have.It was an interesting experiance for me to be able to direct other people in my project but it was something I put in my learning plan that I wanted to do as in the future I would like to create my own works with my own team behind me, and this gave me a good idea of what balancing a project is really like, which is something I have found invaluable.



























