After I had cleaned up the walk cycle I then had to set about making the motion path which will enable me to make the walk cycle travel across the room without having to animate the walk over and over again. I achieved this by doing a walk cycle on the spot, making sure that all the poses were correct and then applying the principles to the movement, which allow the action to look more fluid. Then once I was happy with that I then went into the graph editor in maya, which can be seen at the bottom of the image above, and keyframed the base control of the hero rig to translate forward for 72 frames on the Z axis. This allows the rig to move for as long as I determine along a straight path. This method saves time whilst animating cycles and also allows you to make sure that your poses cycle flawlessly which will enable the walk to look as good as possible in the final version.
I went back into a previous scene to fix some of the problems with the walk cycle to make it cycle more smoothley
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