
There were several problems discoverd when all the final versions of the set and characters were put in place. The first being that at the begining of scene 1 the hero opens a door which no longer appeared in the set. I discoverd this was because when I had been setting up scene 1 the original modeller hadn't put a door over the entrance yet so I moved a door from around the back of the set over to the front to start animating. The problem with that is that when I gave the set to the texture artist and the other modeller the orginal file had the door round the back, as I had failed to remember to alter the door in the base file of the set. So when i recieved the final version of the textured set the door was no longer there.
The way I solved this problem was to open up my old file of scene 1 with the door still in place and create a new door within the scene that was the same size as the one borrowed from the back of the set. I then transfered the key frames of the door over onto the new one so that the animation ran exactly the same.
Once that was done I then deleted everything within the scene apart from the newly modelled and keyed door and saved the file as 'door 1'.
I then opened up the final scene 1 file with the new set and referenced in 'door 1'. so that even though the character and the door were on seperate files they still moved perfectly. This was a tricky problem to solve but it was fixed using the method described above.
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