Sunday, 22 May 2011

missing door



There were several problems discoverd when all the final versions of the set and characters were put in place. The first being that at the begining of scene 1 the hero opens a door which no longer appeared in the set. I discoverd this was because when I had been setting up scene 1 the original modeller hadn't put a door over the entrance yet so I moved a door from around the back of the set over to the front to start animating.



The problem with that is that when I gave the set to the texture artist and the other modeller the orginal file had the door round the back, as I had failed to remember to alter the door in the base file of the set. So when i recieved the final version of the textured set the door was no longer there.






The way I solved this problem was to open up my old file of scene 1 with the door still in place and create a new door within the scene that was the same size as the one borrowed from the back of the set. I then transfered the key frames of the door over onto the new one so that the animation ran exactly the same.






Once that was done I then deleted everything within the scene apart from the newly modelled and keyed door and saved the file as 'door 1'.





I then opened up the final scene 1 file with the new set and referenced in 'door 1'. so that even though the character and the door were on seperate files they still moved perfectly. This was a tricky problem to solve but it was fixed using the method described above.



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